top of page
City-of-cutups-lg-1500.png
OUR WORLD

PAGO™ and the World of IMAGO™

​

A world of creativity put together without glues, fasteners or tools… Structural blank canvases built only with your mind, your hands and the force known as IMAGINATION!

​

“He looks upon a landscape stretched out before him as if it is a vast blank canvas.” And, it is Pago, a different kind of ‘Cut-Up’ (three-dimensional paper humanoid form) surveying the surface of paper bits making up an ‘ocean of scrap with unknown depths, heaped in dunes that surround the known world of ‘Imago’, its characters and devices. Imago comes to life through moments with Pago and his best friend, ‘mejor amigo’, ‘meilleur ami’, Ouago, the grand ‘Noil-Drib’ (based upon the griffin of bird-lion mythology). These two kindred souls, along with a soon-discovered ally, Liaga, our female protagonist, will engage in a romp, with humor and heroism, traipsing about the four main regional ‘quadrants, Tinter-Tank, Pristina, Stackadia, Towertown, the capitol city Ciudad de Cortadas (City of Cut-Ups) and outlying axial cities. A world that is wholly created by a mysterious ‘Master Imaginator’ with keen connection to his ‘Hand’, Pago. A made-up, yet REAL world of paper sheets and rare pieces of sheet plastic… A world designed for building and problem-solving actions with its own rules and laws of aesthetics.

 

‘Everything’ that exists in the made-up world of Imago IS truly a REAL creation by the hands and mind of the Master Imaginator and the ‘Other Creators’. Accompanying the main narrative in the introductory novel, relaying Pago and his friends’ adventures, is the fact that this world DOES physically exist. Though it is one very unlike our world of flesh, blood, air, water, etc… Everything is a REAL part of the mystery we are driven to understand about the nature of the Master Imaginator. All to be experienced is of a highly inventive kind of ‘child-like play’. ‘Imago readings’ are ment to be accompanied by actual ‘build adventures’ tapping into the desire for inventiveness residing in every human. The world of Imago gives to this spirit. The written adventure represents only a beginning… leaving its ‘blank canvas’ open to the reader’s inventiveness through REAL tactile creative play, the digital virtual parallels and the human mind’s force, imagination.

 

A series of events ensue, partly formented by the dastardly wrangling of Diago who’s one of our villainous antagonists, to forment an epic battle between the ‘Ancients’, the Origamica (of purely folded natures, no ‘cut-patterns’) and the cultural elitism of top tier Cut-Ups (constructed of pattern-cuts and indented folds), the Pristines. Diago, his questionable patron, an ‘OtherCreator’ (a possible equal to the Master Imaginator), and their behind-the-scenes vengeful partner-in-evil, ‘The Masked One’, seek to put a wedge between the original-and-ancient species, the Origamica (Ancients), and Cut-Ups’ top-tier ‘class’, the Pristines; the later who desire to maintain their ruling and umblemished status. Fear of losing this ‘Pristine’s status’ is manipulated by Diago, and his allies, to build an army that will wreak havoc upon the Origamica and their regional home, the Ancient Forest of the Origamica.

 

We discover additional characters, the transports, highways, forests and cities of this massively inventive place; all of it is very tactile with every possibility to be actually experienced by those who come to visit Imago. Blank three-dimensional canvases waiting for ‘Other Creators’ to imbue them with their own ‘touches of creativity’. Conflict culminates in the ‘great passion of all Imagoans, Stack Racing!’ The racing lanes are ‘stacked’ upon each other instead of side-by-side. Besides winning by the fastest speed to a finish line, Stack Racing is judged by the expressed creativity of the racer and simply surviving the ‘contact’ portion of the sport. A pivotal climax is played out during a momentous Stack Race between Pago, Diago and the other Stack Racers, Denta and Rotor.

 

There are ‘emotional roller-coasters’ for both the child and adult, those young of mind and heart. We’ll learn of Liaga’s family clan tragedy at the hands of evil forces and of ‘belief differences’ between the various species of Imago. Also, we learn about friendships and how they come about. Of politics, some elements show up in the conflicts of characters' fears and hopes, the troublesome and quirky. In many ways, the events depicted are meant to be another ‘take’ on the human endeavor, yet, from an ‘other-world’ perspective… the way a child might crystalize their thoughts observing the ‘adult world’ around them. Where innocence collides with certain kinds of realities. Through various levels of creativity that are the crux of Imago, we get to follow Pago and his friends’ efforts to overcome the selfish, fearful and hateful tendencies of others.

Pago and world of Imago characters
bottom of page